Hello there dear reader! The final week of our groups project Mermaid River is coming to an end.
It’s been a really intense week, filled with a lot of refining and discussions about the last things we want to polish before
We’re ready to let our baby go..
..To be honest, I think we’re as ready as you can get to just close this chapter of our lives, called Mermaid River, for good.
Like the week before, and before that my major task has been to work with the background.
This week I’ve mainly focused on refining and remaking the objects that are supposed to be in the back.
Since I changed the way the ”sand-tiles” work last week, some big changes to the old objects had to be made. This was simply because they were all rendered according to the earlier art-style.
So in the beginning of this week, I threw away all of the already existing objects just to get a fresh start. When this was done I started sketching on new objects like stones and seaweed. Since I’ve already put a lot of time creating objects I had a better perception of which objects that would fit better than others.
When I had like ten quick sketches of different objects per each parallax layer (there is 3) I started to add color.
What I knew was important is that the objects has to fit in according to the distance from the player.
With this in mind I started blocking in the objects close to the horizon. My feeling is that it went pretty good timewise; my work was more effective than it had been earlier.
But since I have done this so many times it feels like a lot time was wasted.
After I had all the shapes blocked in with the colors that I thought would fit in, I started to render it so it would look representative.
When rendering the objects I had another thing in mind (aside from the colors) – the objects that are far away don’t really have any details.
When I was done with all of the objects in the layer furthest away from the playter, I went through the same process with the layer located in the middle as well as the layer closest to the player.
When I was halfway through with the objects in the closest layer, I noticed that the colors was a bit off, compared to the objects in the middle layer. Now this has created a little problem, in my own corrupted mind, that this looks kind of strange. The problem lies in the fact that here isn’t really enough time to adjust them again, so I will just leave them be like they are right now.
Aside from the fact that the colors between the closest layer and the middle is a bit off, I feel satisfied with the result. I really exaggerated the depth of the stones (closest layer) and I think they came out pretty good:
Thanks for reading, now it’s time for me to get back to the final polishing before the presentation tomorrow.